have deep sector mining operations, random extra eggs or wares (they already have red, blue, and green crystals) to then sell off or other things.ĥ. Allow supplying rifles, food, and space fuel type res to a training station to speed up training times.Ĥ. Marine training, I have completed most mission in 5-8 days but wait 3 weeks for my first full star marines to finish.Ī. Or allow a TL/AUX to become the resource ship with drones to suppliment other ships with on board repair crews.ģ. res need hull plate, teledium, energy, allow ships to land and command them to (idle, follow once repaired)ī. Say TL/AUX can produce repair productionĪ. since they have made production ships: I think it is time for aux ships. pirate collect : command pickup all suits, loop if full sell/enslave.Ģ. ![]() friendly rescue : command pickup all suits, loop if when full return to sector stationī. Sharper commands, like TP in code loop for friendly or pirateĪ. Ideas better AI, AUX ships repair ships, missle generator ships, ect, that automatically do their job, not command them every time after a battle to micro manage every task.hmmm more equipment software ideas.ġ. Yes I must give some thanks publically first. The only thing I don't want to do is post such ideas that kill the vale of surprise. I must have like 3-4 dozen ideas like other people but here is a few that come to mind. I have been pondering a wish list of many ideas that are somewhat reasonable, doable. I have alot of road trip time behind the wheel. ![]() Ok, the above is a little light on specifics but this is supposed to be a community project ) swap out mining laser for death ray or repair laser perhaps) More Sectors/Systems/Zones perhaps dynamically generated beyond a few core systemsĪble to buy second hand ships (perhaps some that can not be built) Improve AI behaviour in cases where you are on good terms with a faction but not with another - allow player to ask for assistance against attacks which either results in the attacker being assaulted by local station vessels or the attacker retreating Perhaps based on the Xtended Mod of X3:TC/X3:AP I already have some ideas for XXR, so to hopefully stimulate the process here we go :)Ī plot that properly explains the mechanics - the vanilla one does leave us hanging a bit in places Reintegrates the PlayStation option screen and gives it functional PC settings.Thanks for the vote of support Mangar, just make sure you picked the correct shoulder (i.e.Reintegrates The Mercenaries extra mode with an option in the title screen, removing the need for a dedicated executable.Adds a series of QOL optional toggles like door removal, favorable RNG for puzzles and enemy placements, and univocal outfit names.Adds an option to display backgrounds at the same resolution as masking sprites to have a more faithful PlayStation-like experience.Restores displaying for all rasterization effects such as screen shakes, TV static, and special fades.Optionally fixes rendering issues like wobbly polygons and warped textures. ![]() No codecs required, FFmpeg takes care of SourceNext dvds/rawvideo and Mediakite mpeg, and it also adds native MP4 + AAC support for video packs.
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