![]() ![]() ![]() The part most people don't know is that monks have terrible MP growth compared to vicars. In the original game, where you can get away with anything, promoting both of your priests to monks is tempting, because they just hit so damn hard - monk weapons have the highest ATT values in the game. Most players swear up and down that master monks are strictly better than vicars, but this is absolutely not true. However, mobility is key on ranged characters, so brass gunners kinda suck.Ĭomparing spellcasting promotions is actually quite a bit trickier. Brass gunners actually lose a point of movement in exchange for much higher defense. However, I still find it funny that promoting to baron instantly give Jaha a huge height boost, so I promoted him to baron anyway. Swords in general aren't any better than axes, and the final axe is actually far, far better than the final sword. They have lower defense growth than gladiators to compensate. Barons gain the ability to equip swords, an extra point of movement, and better criticals (1/8 chance to hit for 150% compared to 1/16 chance for 125% that gladiators get). Also, in the original game characters would have a lower defense growth for being a pegasus knight, but Obob changed it so that they instead have higher defense growth to help compensate for the loss of terrain effect. Pegasus knights forfeit terrain bonus for the ability to fly. Mage (Kazin/Tyrin) -> Wizard (standard) or Sorceror (requires Secret Book)Īrcher (Elric/Janet) -> Sniper (standard) or Brass Gunner (requires Silver Tank)įor the non-spellcasting classes, the changes are noticeable but not drastic. Warrior (Jaha/Randolf) -> Gladiator (standard) or Baron (requires Warrior's Pride) ![]() Knight (Chester/Rick/Eric) -> Paladin (standard) or Pegasus Knight (requires Pegasus Wing) Priest (Sarah/Karna) -> Vicar (standard) or Master Monk (requires Vigor Ball) However, there are five classes that can get "alternate" promotions with the help of special items, that we can now purchase in Hassan. For example, Bowie goes from Swordsman to Hero, Peter goes from Phoenik (?) to Phoenix, and Slade goes from Thief to Ninja. Most characters do not get any choice what they promote to. You don't hit level 40 unpromoted until Zalbard or so, and there are several fights that will grind you into dust if you're unpromoted. While you could grind to level 40 before promoting and then roll over everything, good fucking luck getting there. The trade-off to this is that weapon stores will stop selling weapons that non-promoted characters can use, so weapon wielding non-promotes will really drag their feet for a certain stretch of the game.īy the way, Obob says he balanced this hack under the assumption that you promote ASAP. Thus, if you promote later, Bowie is going to have bigger base stats to work with. It's actually stored as "Promoted Bowie should gain 29 ATT by level 30". Now, despite how the boxes are labeled, the game does not store the value as "Promoted Bowie's ATT should be 57 at level 30" (incidentally this is actually how Shining Force GBA does it, rendering promotion time inconsequential). Take a look at promoted Bowie's (right table) attack growth. To fully illustrate this, let's check Bowie's stat sheet: So what's the incentive for not promoting in Shining Force 2? Well, you miss out on twenty whole levels of stats. I'm not actually sure how Shining Force 3 handles it. The stat cut is missing in both Shining Force 2 and Final Conflict. Upon promotion in those games, all your stats took a 10% cut, so you could really hamstring yourself early in the game. Shining Force 1 (GBA remake included) and CD gave you an incentive to not promote right away. In general, promotion does two things: It allows access to more powerful weapons and alters stat growth patterns, usually for the better. However it's not mandatory unpromoted characters can level all the way up to 40 before they stop gaining experience. The way promotion works it that an unpromoted character can choose to promote to a new class at level 20. One of Shining Force's regular mechanics is promotion, also called "class changing" by Fire Emblem. Part 14: :spergin: 2: Promotion Things you didn't know about Shining Force: Promotion and you!
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